Large Group Strategies:
Playing Liars Dyce with large groups of 5 or more is great fun especially taking into consideration the increasing potential pot size. While being financially rewarding it also proves to be very time consuming. The game can linger forever unless you modify the rules to keep the pace of play somewhat reasonable.
Here are a few popular modifications that work well in speeding the pace of play:
- 2-2-1: This method works well for groups 8 or larger. The process is that the loser tosses 2 dyce with their first loss (leaving them with 3), then tossing 2 dyce on their second loss, forcing them into a “wing walker” situation (i.e. a single dye).
- 2-1-1-1: This process, very similar to the first example is that you toss 2 dyce on your first loss, but then the game returns to normal play for the remaining 3 dyce.
- 4 Dyce Start: A much fairer process in the opinion of some is to simply start with 4 dyce and play normal rules.
4 players with 5 dyce: 20 dyce total
5 players with 4 dyce: 20 dyce total
6 players with 4 dyce: 24 dyce total
7 players with 4 dyce: 28 dyce total
- 3 Dyce Start: With 8 or more players start everyone with 3 dyce and the game will progress quickly and fairly.
9 players with 3 dyce: 27 dyce total
10 players with 3 dyce: 30 dyce total
11 players with 3 dyce: 33 dyce total
Obviously the rules don’t require any modifications, regardless of your group size, but pace of play is an important issue in terms of keeping everyone motivated, especially if you’re on the losing end. The game needs to conclude as quickly as possible so everyone can dive back in and redeem their self in the next game.
Good luck…shake, rattle and roll!